Author Topic: Game Dev Story (Mobile)  (Read 883 times)

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Offline Hades ☠

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Game Dev Story (Mobile)
« on: February 11, 2011, 08:13:54 AM »
Review:
("If you're reading this right now, you need this game.")
http://wireless.ign.com/articles/112/1128588p1.html

Available on:
iPhone: http://itunes.apple.com/us/app/game-dev-story/id396085661?mt=8
Android: https://market.android.com/details?id=net.kairosoft.android.gamedev3en

There is little to say, but this game has absorbed my every waking moment for the past 4 days.
And it paid off.... I scored all the characters... and the secret system!
« Last Edit: December 29, 2012, 08:22:42 AM by Superman »
I used to think piracy was bad, because I first heard about it by people who didn't understand it. I understand piracy now. Piracy is good.

Offline Superman

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Re: Game Dev Story
« Reply #1 on: February 11, 2011, 09:17:29 AM »
So for anyone that actually wants to know what the game is: It's a pretty standard sim game. The story is that you're developing video games. You start with cash, you hire and upgrade employees, you get access to better game types, game systems, etc... as you grow.

It's fairly linear as sims go, so I guess I'd take points off for that. Not that there doesn't seem to be some strategy to it, just that it's basically a list of multiple choice options if you really stripped it down.

It's fairly entertaining though. More than worth trying out.

Offline Poopyhead pianoman ♫

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Re: Game Dev Story
« Reply #2 on: February 11, 2011, 09:43:08 AM »
There is little to say, but this game has absorbed my every waking moment for the past 4 days.
Oh your God. This is why you changed your signature? And you're calling us obsessed over Minecraft?
LOL @ Pam... if I had $20 for every time someone used that word with me... well....

I'd probably have like $60

Offline Hades ☠

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Re: Game Dev Story
« Reply #3 on: February 11, 2011, 11:47:37 AM »
There is little to say, but this game has absorbed my every waking moment for the past 4 days.
Oh your God. This is why you changed your signature? And you're calling us obsessed over Minecraft?

Hey, it's portable.

At the end of your 20 year career, they give you a breakdown:
I sold 65 games, 1,605,268,989 units, with a best seller of 73,654,948, and developed the "uber" console with the 5 extra characters (not easy).

My best character stats were:
665
683
627
491

.....but all my characters were in the 500+ range.
I used to think piracy was bad, because I first heard about it by people who didn't understand it. I understand piracy now. Piracy is good.