Author Topic: Dragon Age: Origins (PC, PS3, Xbox 360)  (Read 4589 times)

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Offline Captain Kibble

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Dragon Age: Origins (PC, PS3, Xbox 360)
« on: November 06, 2009, 04:14:12 AM »
My collectors edition has been delivered. Damn it work! Hurry up and come to an end so I can go home and play it!
« Last Edit: December 29, 2012, 08:58:12 AM by Superman »
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Offline The Pamasaurus

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Re: Dragonage: Origins
« Reply #1 on: November 06, 2009, 05:05:54 AM »
Let us know if it's worth it. I keep flip-flopping between "I don't care" to "WANT WANT WANT".

Offline lanky

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We're back baby!

Offline Captain Kibble

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Re: Dragonage: Origins
« Reply #3 on: November 06, 2009, 21:18:51 PM »
Well 6 hours in and I'd have to say so far it is somewhere between fantastic and awesome. People who have played further in say it gets even better. So far I'd say it is as good a game as Fallout 3. However it is in no way similar to Fallout 3. Someone I know is claiming it will be game of the year for next year (Fallout 3 was this years), which is a little extreme considering the titles on the horizon.

Graphics are very good rather than amazing but this probably because the game is an estimated 70 hours long. The plot is intriguing and well written and importantly well acted. The voice cast includes Tim Curry, Claudia Black and Kate Mulgrew in case you are interested. All dialogue is properly voiced except your own characters which is never spoken. None of this conversation suddenly descend into silent text interactions. Try reading it out aloud before clicking on the dialogue option, it feels weird but you feel like part of the conversation. :) Also to be noted is the banter between party members which is so entertaining you find yourself pausing what you are doing to listen. Its like having Minsc and Co. in your party all over again. Also important is that when NPC's that are important to the PC die you actually feel something for them, unlike those in Oblivion.

The game feels like a cross between Neverwinter Nights and Mass Effect. Combat so far is quite action orientated but you can queue up attacks like in Neverwinter Nights. yet it manages to have the same cinematic feel that Mass Effect did. You can jump between the party characters and set what can become quite complex scripts for how they behave. It is not 100% necessary but it allows hardcore gamers a level of control while casual gamers can still keep playing. Apparently there are two types of battles, small party style ones and larger battles that require a more tactical approach. I haven't got to a large battle yet so I couldn't comment. There are 6 different origin levels to play through depending on your character race choices so replay value should be pretty high.

By the maker there is a lot of blood in this game. After a bit of a dust up your characters end up covered in blood and pools of it lie under bodies. Load screens and fast travel have an abundance of blood too.

As you would expect you have the usual levelling, skills, talents, magic systems that work in a similar to other Bioware titles. Though they aren't tied to D&D rules like say Neverwinter Nights. Another interesting development is that while your actions and what you say effect how the game pans out and how NPCs react to you you don't get +1 Evil/Good when you do something. The games doesn't judge but your actions have consequences with the game. I am playing it as an evil atheist Rogue by the way. Probably going the Assassin route rather than the Swashbuckler one. Which isn't so too <-- This sentence got away from me and I have no idea what it was meant to say now. I should proof read my post.

Well that is my take on it for the few hours I have played. I'll comment more after I have played the hell out of it over the weekend.

« Last Edit: November 07, 2009, 02:58:47 AM by Captain Kibble »
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Offline The Pamasaurus

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Re: Dragonage: Origins
« Reply #4 on: November 07, 2009, 02:53:13 AM »
Nice review.  :win:

You're nudging me strongly toward DO WANT.

Offline lanky

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Re: Dragonage: Origins
« Reply #5 on: November 08, 2009, 00:02:10 AM »
I was at Becco's mum's house today and it appears that one of my brother-in-laws has recently purchased the Collectors Edition too. I'll have to find out what they think about it next time I am over.
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Offline Captain Kibble

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Re: Dragonage: Origins
« Reply #6 on: November 08, 2009, 03:36:49 AM »
First complaint about the game! Invisible walls. So damned lazy in this day and age. If you don't want me to go somewhere put in a river, cliff or a fence or something. Don't just let me bang up  against the edge of the play area running on the spot. A minor complaint to be sure but pretty pathetic that we still get this in games.

This game is fantastically well put together. The acting and plot really comes together amazingly at some points. The next bit contains plot spoilers so I'm hiding it but it does illustrate how well put together the game is. Seriously, if you read this it could ruin one of best subplots in the game.

(click to show/hide)

Another casting surprise is that Tuvok plays an elf. Complete with pointy ears. :)
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Offline Captain Kibble

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Re: Dragonage: Origins
« Reply #7 on: November 17, 2009, 21:49:18 PM »
The game generally keeps on getting better and better. There was a section of the game where their is a temporary but significant change in gameplay that took me a while to get used to and at first I didn't like it. I got used to eventually and it doesn't last too long.

This has some minor spoilers but it is pretty funny. I'll hide it anyway:

(click to show/hide)

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Offline Captain Kibble

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Re: Dragonage: Origins
« Reply #8 on: November 18, 2009, 01:26:02 AM »
I'm replying to myself here but it wouldn't be the first time I've had to talk to myself to get an intelligent conversation.

[rant]

I've been reading some gaming forums* and I am alarmed at the way people are approaching this game. It seems for many people the game is about having the most powerful character, defeating different bosses at the lowest possible level and beating the game on the highest settings. Talking about tanking and mobs. Who the hell buys a story driven, single-player, role-playing game with hours of dialogue, LOTR amounts of documented back story, numerous story paths that depend on your choices and actions and play it like World of Warcraft or a FPS? It is a role-playing game! You are meant to play it as a 'character' taking part in a story. For example my character is a mercenary bastard who is mean as hell to everyone (even Alistair but he is generally too dense to notice) but Morrigan. Even though he is a monster that kills the innocent when they get in his way he still wears the ring Morrigan gave even though he has more powerful ones because that's what the character would do. Some parts of the game are incredibly difficult because of the choices I have made and twice (not bad for 40 hours of game play) I have had to compromise my characters development to move the game forward. Doing so bothered me a great deal but I only did so when I could rationalise my character would do so. Other times I just kept plugging away till I completed the difficult bit.

I know, I know, people can play the game they purchase anyway they want but come on.  It's like watching Lost but only appreciating it because the cast is pretty and weird things happen. Oh wait... I just worked it out. Most people are superficial and have no imagination. Sorry please carry on with your day.

[/rant]

* I know, I should know better. They have always set the standard of idiocy on the internet.
« Last Edit: November 18, 2009, 03:42:03 AM by Captain Kibble »
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Offline The Pamasaurus

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Re: Dragonage: Origins
« Reply #9 on: November 18, 2009, 02:15:06 AM »
Just got the game the other day on PS3, and I'll hopefully start playing today. Maybe I'll have something to say about it soon.

Offline Captain Kibble

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Re: Dragonage: Origins
« Reply #10 on: November 18, 2009, 04:05:06 AM »
More detailed textures on the PS3 version than on the xbox360 I believe. Waiting for blu-ray and handing over half your market to Microsoft finally paying off for Sony.

I'm actually seriously considering getting the PC version for my 2nd play through. Then I can play it more like Neverwinter Nights and less like KOTOR.
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Offline Captain Kibble

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Re: Dragonage: Origins
« Reply #11 on: November 20, 2009, 08:00:19 AM »
Finished my first play through. Something like 55 hours of playing but I did leave a lot of side quest incomplete. I got impatient to complete it when I got to 75% of the way through. Final Battle is a good 'un. Several set-ups for sequels at the end too.
 
Most enjoyable game I have played since Mass Effect. Has the same epic and cinematic feel that Mass Effect did too. I'm sitting letting the credits roll up after completing it and listening to the really good music. Nice mix of melodic rock, elven style singing and the atmospheric music used during the game. Its like watching the end of a film that was 50 odd hours long. :) Wow the credits are long.

The game has a number of the same niggly kinds of flaws that Mass Effect had that stop it being a really fantastic game and the years it took to develop have took the toll on the graphics. However it is still one of the best games of the year and a deserving addition to the Bioware RPG hall of fame.

8.5/10
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Offline The Pamasaurus

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Re: Dragonage: Origins
« Reply #12 on: November 30, 2009, 16:47:51 PM »
So, I disappeared for a week or so there because I was playing this game. But I'm still not 100% finished. Also, my husband was off this week and it was stupid holiday time, so there's that.

I've logged almost 45 hours, and I've found a few things to rant about. First - the difficulty. I began playing on the "Normal" setting because, hey, why not? I'm fairly normal. Well, that setting was fucking hard. Too hard. So I dumbed it down to "Casual" which provides absolutely no challenge. I could probably play the game on "Normal" (I keep putting "Normal" in quotations because I don't think it really is normal) if I wanted to focus massive amounts of time in battle, but like every RPG there's a story going on, and I want to know about it, especially with the codex and notes and books and such. I wish there were a difficulty setting that made sense, or that "Normal" wasn't so difficult.

Another problem I foresee with my next play through is that rogue probably won't be helpful in party unless it's being used as a ranged character. I'm currently playing an Elven rogue assassin/duelist (oh yeah, I went there), and I need to position myself behind the mob to deal my major damage from backstab, not to mention the poisons I use on my weapons. As far as I know, there's no battle tactic that tells your rogue Enemy: attack from behind. For that matter, there isn't one that would tell a ranger to seek higher ground. I know you can go into the radial menu and change your party's positions, but fuck me if I'll be bothered to do that.

Speaking of tactics, some of them are worthless. Wynne, for example, will place her glyphs in the worst possible places, far from where any enemy might venture through them. And I'm convinced that characters sometimes ignore their tactics. Wynne lets my "tank" die despite full mp, and my tank dies despite the tactic telling him to use a potion at X hp or less. Maybe I just don't know how to use those tactics. I don't know. Fuck.

Also, sometimes the spoken dialogue disappears. It can't be my 360, because the husband is playing it on PS3, and his does it too. So the game forced me to turn the subtitles on, which turned out to be more enjoyable anyway, but still. It shouldn't happen.

Oh yeah, another thing. Why during character creation are you given the option for what your character's voice will sound like, only to never hear it again?

I'm slightly annoyed by the time that comes between picking up new party members, at least as a new player. I'll know better next time. But I gave Alistair some really stupid skills that I wouldn't have given him if I'd have known that dwarf would be in my party. And I wouldn't have given Morrigan all that healing magic if I knew I'd acquire Wynne. 

By now it must seem like I hate the game, but I don't. I really like it.

The story is very detailed, and at least the one back-story that I played through made a lot of sense as far as how the character wound up in the events of the main plot. Also, several interesting side quests add more hours to the game. They're the reason I haven't finished yet. The voices are great, and like Kibble mentioned the dialogue between the characters can be really entertaining. You can even have romance sub-plots (the one with Alistair is completely corny, but hilarious). While I agree that the graphics aren't as fantastic as I was expecting, it still doesn't seem to subtract anything from my game experience.   

I don't have a rating for it yet because I haven't finished, but the fact that I've ignored the internet to play it must count for something.       

Offline The Pamasaurus

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Re: Dragonage: Origins
« Reply #13 on: November 30, 2009, 16:51:03 PM »
Somehow I just quoted my entire post up there. Bonkers.
« Last Edit: November 30, 2009, 17:09:47 PM by Pam »

Offline Captain Kibble

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Re: Dragonage: Origins
« Reply #14 on: November 30, 2009, 22:33:43 PM »
You found 'normal' too difficult? I must be better at this game than I thought. :) I'm playing on hard now so I cannot rely on area effect spells for disabling large groups.

Why not play on 'normal' until you get a bit that is too hard switch to 'casual' for the hard bit and then switch back to 'normal'. There are a couple of battles I found very difficult on 'normal' because they are meant to be. Sometimes it is best to go away and come back later after you have levelled or got some new kit. Others are difficult because I haven't discovered just the right kind of tactics for the battle.

Here are some tips I have acquired during my play through:

Attacking from the side and back makes a difference for non-Rogues too.

Doorways are your friends during battle, unless you are an archer. Use the hold command to position your characters either side of doorways. Be careful using this tactic against mages using area effect spells. Use a stun attack to position the first enemy too come through in the way of the rest.

In dungeon/building crawls use a stealthed rogue to move the party. As the other characters will stop when the rogue spots enemies. Allowing you to scope out the battle and position your rogue for a backstab before battle starts.

Take out mages first whenever possible. A stealth rogue positioned in the room before combat can help a great deal. See above.

Best spell in the game, in my opinion, is Winter's grasp. Damage plus the chance of freezing. In fact the cold spells are far better the the fire spells.

Be careful when relying on tactics. You might have 'take potion when 25% health' but they can't always implement the tactics because of what is happening around them. Also the tactics don't always get the characters to use things like 'shield bash' at the most opportune time.

Wynn is not the best mage for any spells that are not healing related. Her AI seems a little off for some reason or maybe it just a character trait. If you have her in your party it is best to use her as your 'seat' when in combat. In fact she makes a lot of battles too easy with all her healing options. If you are a mage specialise in offensive spells and Wynn on defensive spells. Throw in a couple of fighters and you party is virtually invincible. You can do the same using Morrigan and Wynn if your PC is a fighter. Being a rogue means you can realistically do this as your rogue gets cut down by enemies too quickly.

Mages if left to their own devices can tend to cast their protection spells/talents which limit available mana meaning they have none left to cast healing spells when they are needed.

I like to micro-manage my combat so don't rely on the tactics for anything other than making sure my mage/rogue characters don't get left defenceless.

As in all RPG's rogues aren't much use (except for getting loot out of locked chests and doors) until they get to higher levels. Then with combat stealth (awesome for the games occasional duel), good poisons, instant back-stab to stunned targets and dirty-fighting you can do some serious damage. Lehiana (sp?) is utterly useless without serious skill/talent re-sculpting for anything other than an archer. Though an archer can be very handy in Mage heavy enemy groups.

I've never had the spoken dialogue disappear. The only time I missed dialogue is when I accidentally pressed the 'x' button and skipped it. Did it a few times in Batman Arhkum Asylum too. You only hear your characters voice if you are not controlling the character, usually in battle asking for healing and the like.

Some of the romance characters swing both ways. :)
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Offline The Pamasaurus

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Re: Dragonage: Origins
« Reply #15 on: December 01, 2009, 15:19:51 PM »
You found 'normal' too difficult? I must be better at this game than I thought. :)

Maybe. :D I'm usually better at fps. I just finished the game today (awesome!) and I'm gonna try to sustain the normal play through this time, probably have to micro-manage more like you said and rely a bit less on the tactics option. 

Quote
Take out mages first whenever possible. A stealth rogue positioned in the room before combat can help a great deal. See above.

Sound advice for any game. It was the part in that abandoned shack in Denerim with all the blood mages that made me change to casual play for good. I was flip flopping before like you said, but after that I said to hell with it.   

Quote
If you are a mage specialise in offensive spells and Wynn on defensive spells. Throw in a couple of fighters and you party is virtually invincible.

That's what the husband is doing. His character is the offensive mage and Wynn is essentially the white mage. Seems to work well for him, so I'll probably do that my next play.

Quote
Some of the romance characters swing both ways. :)

Heh, the one I'm thinking of swings all over the place.

Offline Captain Kibble

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Re: Dragonage: Origins
« Reply #16 on: December 02, 2009, 03:39:48 AM »
Wow this guy is a cock. Apparently Dragon Age is hackneyed and clichéd because he didn't get the humour of the giant rats in the pantry mission.
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Offline The Pamasaurus

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Re: Dragonage: Origins
« Reply #17 on: December 02, 2009, 14:50:33 PM »
Quote
The first encounter in BioWare’s game is with a pack of the king-size rodents in a castle pantry [...]

That's not even true. Either I didn't do that mission or just don't remember it. I started my second play through as a mage and have yet to encounter any rodents.

Quote
Look, just for once, I want to start an RPG as a character who can kick some ass.

How unique. Another gamer with a god-mode complex.

Offline Captain Kibble

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Re: Dragonage: Origins
« Reply #18 on: December 02, 2009, 21:43:43 PM »
Quote
The first encounter in BioWare’s game is with a pack of the king-size rodents in a castle pantry [...]

That's not even true. Either I didn't do that mission or just don't remember it. I started my second play through as a mage and have yet to encounter any rodents.

Quote
Look, just for once, I want to start an RPG as a character who can kick some ass.

How unique. Another gamer with a god-mode complex.

Yeah the rat mission is optional and only in one of the origin stories. Plus it is played for chuckles. Though for the record most of what is on geeks.co.uk is misinformed, badly written tripe.

If you start an RPG as an all powerful hero aren't you just playing a slightly more advanced version of Golden Axe? That being said I have always wanted to see an RPG where you start off as a massively successful adventurer who has to come out of retirement for one last quest to save the world. The twist is instead of levelling up you lose levels over time (as you get old and knackered) and have to deduct spells, skills, attributes etc. It would be hard to keep casual player interest and keep the game balanced but I bet Bioware could do it.
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Offline The Pamasaurus

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Re: Dragonage: Origins
« Reply #19 on: December 04, 2009, 03:46:55 AM »
That being said I have always wanted to see an RPG where you start off as a massively successful adventurer who has to come out of retirement for one last quest to save the world. The twist is instead of levelling up you lose levels over time (as you get old and knackered) and have to deduct spells, skills, attributes etc. It would be hard to keep casual player interest and keep the game balanced but I bet Bioware could do it.

 :win:

I'd hit that. You can say that about video games, right?

Offline Captain Kibble

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Re: Dragonage: Origins
« Reply #20 on: December 04, 2009, 04:13:10 AM »
I'd hit that. You can say that about video games, right?

I dunno but I'd pay to watch. ;)
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Re: Dragonage: Origins
« Reply #21 on: December 04, 2009, 06:03:40 AM »
I sense an impending lucrative business.

Offline Captain Kibble

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Re: Dragonage: Origins
« Reply #22 on: December 04, 2009, 07:14:02 AM »
Indeed. I'd like 10% of profits for giving you the idea. :)
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Re: Dragonage: Origins
« Reply #23 on: December 06, 2009, 12:46:35 PM »
Have you done any of the dlc?

Offline Captain Kibble

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Re: Dragonage: Origins
« Reply #24 on: December 07, 2009, 04:00:48 AM »
Ai blossom ah haaave! Sorry been watching Highlander. :)

Yes done it all, twice. Bought the collectors edition so got to spend 1/2 hour inputting all the damned codes that came with it via the xbox controller. Then wait for them to all download. Fun times.

There is some new DLC out soon I believe.
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Offline Poopyhead pianoman ♫

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Re: Dragonage: Origins
« Reply #25 on: December 07, 2009, 09:44:39 AM »
[rant]...
Who the hell buys a story driven, single-player, role-playing game with hours of dialogue, LOTR amounts of documented back story, numerous story paths that depend on your choices and actions and play it like World of Warcraft or a FPS? It is a role-playing game!
[/rant]
This is probably why Morrowind (and I'm guessing Oblivion?) didn't seem to drawn you in too much. However, it sounds like Dragon Age does... so you have taken me from not want to want. Damn you. And thank you.

Quote from: Captain Kibble
...but I bet Bioware could do it.
Wow. Never thought of a game where you had to avoid falling into decrepitness too fast. Pitch it to Bioware!

Quote from: the geeks.co.uk article
..until the developers bought out the rats..
How about learning the difference between bought and brought before writing a review?
LOL @ Pam... if I had $20 for every time someone used that word with me... well....

I'd probably have like $60

Offline Captain Kibble

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Re: Dragonage: Origins
« Reply #26 on: December 08, 2009, 00:39:03 AM »
This is probably why Morrowind (and I'm guessing Oblivion?) didn't seem to drawn you in too much. However, it sounds like Dragon Age does... so you have taken me from not want to want. Damn you. And thank you.

Morrowind was like playing Zork on a brown screen.
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Offline The Pamasaurus

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Re: Dragonage: Origins
« Reply #27 on: December 08, 2009, 10:14:00 AM »
This is probably why Morrowind (and I'm guessing Oblivion?) didn't seem to drawn you in too much.

I'm a huge Morrowind nerd. It wasn't the combat that did it for me, but the expansive, free-roam world full of things to loot and stuff to do.

Offline Poopyhead pianoman ♫

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Re: Dragonage: Origins
« Reply #28 on: December 08, 2009, 11:17:27 AM »
This is probably why Morrowind (and I'm guessing Oblivion?) didn't seem to drawn you in too much.

I'm a huge Morrowind nerd. It wasn't the combat that did it for me, but the expansive, free-roam world full of things to loot and stuff to do.
You know what? Driving home yesterday I started to think about some story I had read. It involved a statue and a demon and love... and I was trying to remember where I had read it, until it hit me: I read it in a book in freaking Morrowind! That game had the largest amount of in-game literature I've ever seen by far. I played a thief but the literature drew me in so much that I started to stockpile the stories I liked :)

However, Morrowind did fail in other aspects that would've made the game uber-fantastic. Your fame rating didn't seem to affect much. I didn't feel much for NPCs. That level of involvement would've made me nut in my pants.
LOL @ Pam... if I had $20 for every time someone used that word with me... well....

I'd probably have like $60

Offline lanky

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Re: Dragonage: Origins
« Reply #29 on: December 08, 2009, 11:47:34 AM »
Your fame rating didn't seem to affect much. I didn't feel much for NPCs. That level of involvement would've made me nut in my pants.
I think at the time of its release there was only limited development in the area of AI. AI is required for the NPCs to be able to take your fame rating and formulate a response to you. There are quite a few variables involved in that kind of programmed response.
We're back baby!

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Re: Dragonage: Origins
« Reply #30 on: December 08, 2009, 13:01:14 PM »
True, Morrowind is older than I car to remember. It's take me about a decade to catch up.

So I'm guessing that Dragon Age is a game to play...
LOL @ Pam... if I had $20 for every time someone used that word with me... well....

I'd probably have like $60

Offline The Pamasaurus

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Re: Dragonage: Origins
« Reply #31 on: December 08, 2009, 14:33:21 PM »
I think Morrowind released in 02.  ??? Pretty old anyway.

I'd say Dragon Age probably has a similar level of reading material as Morrowind did. Maybe not as many books, but still quite a bit of supplemental material. You don't get actual books, though, just entries in a codex. And whatever Morrowind lacked in AI as far as fame rating, Dragon Age delivers. Your interaction with characters affects future interactions with that character, and even other characters. And persuade and intimidate don't work the same way as in Morrowind, which can make it more frustrating, but also a bit more believable.

I'd say one big thing Morrowind/Oblivion had over Dragon Age was the free-roam and land mass.

Anyhow, you'd probably like Dragon Age if you enjoyed how in-depth Morrowind was.   

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Re: Dragonage: Origins
« Reply #32 on: December 08, 2009, 19:48:02 PM »
Awwwesome.
LOL @ Pam... if I had $20 for every time someone used that word with me... well....

I'd probably have like $60

Offline Captain Kibble

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Re: Dragonage: Origins
« Reply #33 on: December 08, 2009, 22:21:20 PM »
All I remember about Morrowind was aimlessly wandering around in the brown. However I really liked Oblivion. It was even better when I used a mod to replace the level scaling of enemies with a more traditional system.
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Offline Poopyhead pianoman ♫

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Re: Dragonage: Origins
« Reply #34 on: December 08, 2009, 23:39:37 PM »
All I remember about Morrowind was aimlessly wandering around in the brown. However I really liked Oblivion.
I just reinstalled Morrowind this afternoon :) I managed to create my new character but I'm about to fall asleep. Oblivion is something I think about going to buy, however. And now it seems I should play Dragon Age, too. That's like 1500% of my normal gaming. I'm going to turn pasty white.
LOL @ Pam... if I had $20 for every time someone used that word with me... well....

I'd probably have like $60

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Re: Dragonage: Origins
« Reply #35 on: December 08, 2009, 23:48:21 PM »
All I remember about Morrowind was aimlessly wandering around in the brown. However I really liked Oblivion.
I just reinstalled Morrowind this afternoon :) I managed to create my new character but I'm about to fall asleep. Oblivion is something I think about going to buy, however. And now it seems I should play Dragon Age, too. That's like 1500% of my normal gaming. I'm going to turn pasty white.

Girls are into pasty white these days. Its like you are a vampire. :)
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Offline The Pamasaurus

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Re: Dragonage: Origins
« Reply #36 on: December 09, 2009, 03:06:05 AM »

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Re: Dragonage: Origins
« Reply #37 on: December 09, 2009, 08:55:53 AM »
Hehehehehehe.



Heheheheh.
LOL @ Pam... if I had $20 for every time someone used that word with me... well....

I'd probably have like $60

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Re: Dragonage: Origins
« Reply #38 on: December 11, 2009, 01:40:22 AM »
Good Ol I.T Crowd.. Love that show  ;D
I just lost the game....

Offline The Pamasaurus

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Re: Dragonage: Origins
« Reply #39 on: December 16, 2009, 15:21:03 PM »
Dwarven noble backstory is best out of the 3 I've played. Thought it should be said.

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Re: Dragonage: Origins
« Reply #40 on: December 16, 2009, 17:48:12 PM »
Is this game really that good?
LOL @ Pam... if I had $20 for every time someone used that word with me... well....

I'd probably have like $60

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Re: Dragonage: Origins
« Reply #41 on: December 17, 2009, 01:04:30 AM »
Dwarven noble backstory is best out of the 3 I've played. Thought it should be said.

I'm almost at the landsmeet of my 2nd play through (Elf Mage) and was considering a dwarf noble next. I think I probably will after reading that.

Is this game really that good?

A few of us where I work are playing it and we cover casual gamer through to hardcore RPG fanatic and everyone loves it. So yes. :)
« Last Edit: December 17, 2009, 20:56:14 PM by Captain Kibble »
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Offline The Pamasaurus

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Re: Dragonage: Origins
« Reply #42 on: December 17, 2009, 03:03:35 AM »
Dwarven noble backstory is best out of the 3 I've played. Thought it should be said.

I'm almost at the landsmeet of my 2nd play through (Elf Mage) and was considering a dwarf noble next. I think I probably will after reading that.

Word of advice about spells from my 2nd play as an Elf Mage - don't get Spell Shield until higher level, if you get it at all.

Maybe you aren't stupid like me, but when I read the description I thought my character would absorb mana while the spell was active unless I ran out of mana. Not so. Spells will damage your mana instead of damaging your health, meaning you run out of mana. I couldn't find a use for it until I was higher level with more potions and regen items, but even then I didn't use it so much because I would always try to immobilize the mages in some way. Might be more useful if you play as a true battle mage.

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Re: Dragonage: Origins
« Reply #43 on: December 17, 2009, 21:03:48 PM »
I use my Mage for crowd control. Specialised in spells that freeze, paralyse and otherwise restrict movement. With a sideline in healing and buffing. Makes it much easier for my boys to inflict some damage when the bad guys can't fight back. :)

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Re: Dragonage: Origins
« Reply #44 on: December 18, 2009, 01:50:14 AM »
I use my Mage for crowd control. Specialised in spells that freeze, paralyse and otherwise restrict movement. With a sideline in healing and buffing. Makes it much easier for my boys to inflict some damage when the bad guys can't fight back. :)

Hey, that's what I did. You stole my thing I did!  :P It worked so well that now I'm having trouble not having that with my dwarf dd. Haven't gotten Wynne yet. She should improve the party.

Quote

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Don't you wish ...

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Offline Captain Kibble

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Re: Dragonage: Origins
« Reply #45 on: December 18, 2009, 02:11:31 AM »
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Re: Dragonage: Origins
« Reply #46 on: December 18, 2009, 04:14:02 AM »
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Re: Dragonage: Origins
« Reply #47 on: December 18, 2009, 14:25:39 PM »
The fun part about lankyland spoiler/NSFW tags is guessing whether it's a spoiler or NSFW, and resisting the temptation to find out. 
Feeling obnoxious, might delete later.

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Re: Dragonage: Origins
« Reply #48 on: December 18, 2009, 19:58:50 PM »
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Re: Dragonage: Origins
« Reply #49 on: December 19, 2009, 02:06:22 AM »
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Re: Dragonage: Origins
« Reply #50 on: December 19, 2009, 02:50:28 AM »
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Re: Dragonage: Origins
« Reply #51 on: December 21, 2009, 01:44:35 AM »
Upped my difficulty level to 'nightmare' and have played through all the origin sequences. Feels less like cheating that way. :) The Dwarf Noble one is good but I think the City Elf origin is the best, and the hardest. To be honest other than the Human Noble origin they are all pretty damned good. The Human noble one is just OK because it a little on the cliche side.

I've been noticing the eyes on the characters during cut sequences recently. They are very expressive for computer generated models. They must have put a lot of the graphics work into the faces.

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Offline Chevalier laughingnome

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Re: Dragonage: Origins
« Reply #52 on: August 24, 2010, 02:50:07 AM »
Whoa, I had no idea this thread existed. Some bad memory I have :s

Anyway, Treefrog leant me this game saying it was full of sex and violence and that any self-respecting person would cream themselves over it. I may have made that last bit up, but it's what happened. My first (and favourite) playthrough was a Casteless Dwarf, who just got pissed off at the world until she met Leliana. Redheads, amirite? Anyway, what makes this game so fantastic is the script, as Kibble and Pam have pointed out. Some of the dialogue is seriously gut wrenching, and I've never had a game pull that shit on me before to the point where I was openly questioning my actions. The script keeps you interested through the 70+ hours of gameplay, the character development and backstories are fascinating, as are everyone's responses to the choices you make. If you haven't played this one yet, I thoroughly recommend you do before the SEQUEL.

http://www.youtube.com/watch?v=5LT4BxaTLAU


Oh, a rating. Some minor graphics bugs held it back, but on the PC I was very impressed with the overall graphical layout, the gameplay, the script, and those bloody darkspawn laughs. I had them in my dreams for ages...

9.5/10
« Last Edit: August 24, 2010, 02:56:22 AM by Chevalier laughingnome »
Only you would bring up Music Man here.  ...and have it be totally relevant.

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